Ok, a couple of things, one is that I am skipping all the stuff where you make you stuff look good with lighting and all that. EXR is and it worked just fine, copy me, it worked. Once thats done hit F3 to save your render, I used.Hit F12 on your keyboard, this will render your view.Also try to be in the middle of your scene, this helps a lot too. Use the normal methods of pointing your view at something like the horizon, it seems that this is important.Hit 0 (Zero) on your number pad, if you don’t have a number pad tell your gods to smite me.A bunch of crap will appear out of nowhere, in that crap find Lock Camera To View and turn it on. Now hover your mouse over what we would call the Canvas but Blendoids call “Die Tiefseehöllenloch, in dem wir tanzen mit Kettenrädern”.Directly below that set the dropdown menu to Equirectangular, don’t try to pronounce that, and don’t eat it, its toxic.Right at the top of that turn on Panoramic.Select your camera and in the panel to the far right in that row of obnoxiously tiny icons click on the camera icon (not the first one that looks like an instamatic, the one to the right that looks like a movie camera), this brings up your cameras preferences.In Blender set your rendering engine to Cycles.Export it to Blender in what ever way you like, as an Obj file or via GoB if you have it.Make an outrageously cool object(s) in ZBrush, one that looks like you could stand in the middle of it.I think its a stand alone software but in is designed to integrate seamlessly with KeyShot.I love ZBrush… Only ZBrush would make me want to do something like this. I haven't tried it my self (as i want to get to grips with the basics of KeyShot lighting before a daunt myself with anything else!) but i know it is quite a versatile software that enables you to add some great HDRI environments with the versatility to add your own point lights, spotlights, etc. You can download a free demo from the site. One thing that may be worth trying is HDRI LightStudio. ![]() ![]() In terms of having any tips myself, i suppose it depends on your purpose? Are you rendering scenes you have modelled?ĭitto on the HDRI scenario. Though i suppose it depends on the purpose of the scene per instance. These sound like great tips, and i'll check out that site! I always imagined having the light coming through a window would generally be the best method. No good for me in this case, as I'm designing pendant lighting!). For example, if you want to render a vase, pop it on a table and have that floating in your HDRI. HDRI's provide good lighting, but unless you are doing something like a car, they are pretty hard to use as your back ground image without them looking a bit balls! (one good method is to model part of a scene then drop it into a HDRI. As a product designer i only really want to interiors so that i have nice environments to render my products (in this instance, lighting). Interiors with KeyShot is pretty new stuff to me too. There are some great models on there, and to be honest i probably being to fussy! I'll take your advice i think and download some of the restaurant/kitchen interiors and play with those! Nice idea! I have actually come across this site before but couldn't find what i wanted.
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